![]() Similar to recent announcements from Blizzard Entertainment, Funcom, and Crytek, Techland announced a major new project with little to show or say about it. The studio also offered a glimpse at who’s developing that new game, a team composed of talent behind CD Projekt Red’s The Witcher games and Cyberpunk 2077. Storm King’s Thunder is highly regarded if you want a full-fledged fantasy experience with the ability to shape how you approach the campaign.Dying Light developer Techland offered a sneak peek at its next project, “a new fantasy epic set in a sprawling open world,” in an update on Tuesday as the Polish studio tries to scale up development for its untitled fantasy role-playing game. With this approach, the campaign avoids railroading but remains detailed enough to be simple enough to run as a DM, whether they’re experienced or new to the franchise. To top it off, Storm King’s Thunder offers an immensely detailed campaign book that provides a plethora of outcomes in which players are presented with different ways to complete a quest. Not only do you enter combat against the giants themselves, but also Slarkreth, a huge ancient kraken wizard who looks to weaken the giants for their own best interests. In response to such chaos, a small party bands together to search for rune magic - an ancient weapon that allowed the giants to thwart the dragons many years ago. Within the campaign, terrifying giants have arisen to destroy the civilization that surrounds them. Storm King’s Thunder Image: Tyler Jacobson/Wizards of the Coastĭungeons & Dragons and high fantasy often go in tandem, and if that is something you want to preserve, then Storm King’s Thunder offers a titanic struggle amid some of the frostiest regions of the Forgotten Realms. For both players and DMs, Ghosts of Saltmarsh combines strong narrative with a unique combat setting to provide memorable role-playing experiences regardless of player skill level. These adventures can be a jumping-off point for your own homebrew campaigns, or help set the scene for an already established group to head off in a new direction. Given the emphasis on seafaring, there are some excellent rules for sea combat, ships, and unusual sea encounters. Players can explore a haunted house, spy on lizardfolk, or claim a cursed island for a mariner’s guild. There’s a real breadth of adventure to experience. As the backdrop is at sea, Ghosts of Saltmarsh features seven campaigns brimming with pirates, terrifying fish people, and krakens to face in nautical battle. ![]() You can go through all seven adventures back to back, or you can go through one adventure to tell a complete story if you prefer the one-shot approach. Ghosts of Saltmarsh offers flexibility depending on how long you want to play the campaign. Ghosts of Saltmarsh combines the popular adventures from the first edition of Dungeons & Dragons, with upgrades to include 5th edition rules and mechanics. In this campaign, the sea is your biggest foe. Ghosts of Saltmarsh Image: Greg Rutkovski/Wizards of the Coast Here are the best 5th edition D&D campaigns you can play right now, both online and in person. ![]() ![]() You won’t go from zero to Matt Mercer overnight, but these professionally designed adventures are a fantastic way to get started. But since the latest edition’s launch in 2014, there is an awful lot to sift through. But there are many new and beautifully illustrated sourcebooks from Wizards of the Coast that provide all the monsters, maps, and narrative you need to get started.įrom the gothic horror of Strahd von Zarovich’s beloved Barovia to the deadly jungles of the Chultan peninsula, the scope of D&D is nearly immeasurable, offering something for every kind of player. If you are a Dungeon Master, or want to become one, know that creating a world and a rich storyline from scratch can be punishing. One of the most influential games ever made, Dungeons & Dragons has generated countless settings across multiple editions over the last 45 years. ![]()
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